@extends('errors.custom-layouts')
@push("title")
<title> {{ __("404 - Page Not Found") }} </title>
@endpush
@section("content")
<div class="four-not-four-section">
<div class="four-not-four-wrapper">
<div class="four-not-four-thumb">
<img src="{{ asset("public/error-images/404.png") }}" alt="404" class="error">
<img src="{{ asset("public/error-images/404_not_found.png") }}" alt="404" class="error-bg">
<div class="four-not-four-element-one">
<img src="{{ asset("public/error-images/4-curve.png") }}" alt="four-curve">
</div>
<div class="four-not-four-element-two">
<img src="{{ asset("public/error-images/4.png") }}" alt="four">
</div>
<div class="four-not-four-element-three">
<img src="{{ asset("public/error-images/socket.png") }}" alt="socket">
</div>
<div class="four-not-four-element-four">
<img src="{{ asset("public/error-images/electric-socket.png") }}" alt="electric-socket">
</div>
<div class="four-not-four-element-five">
<img src="{{ asset("public/error-images/tester.png") }}" alt="tester">
</div>
<div class="four-not-four-element-six">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 200">
<defs>
<filter id="f1" x="0" y="0">
<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
</filter>
</defs>
<g>
<path d="M0,100,500,100" fill="none" stroke="#ffffff" filter="url(#f1)"></path>
<path d="M0,100,500,100" fill="none" stroke="#ffffff"></path>
</g>
</svg>
</div>
</div>
<div class="four-not-four-content">
<h1 class="title">{{ __("Page Not Found...!") }}</h1>
<div class="four-not-four-btn">
<a href="{{ route('frontend.index') }}" class="btn--base">{{ __("Back To Home") }}</a>
</div>
</div>
</div>
</div>
@endsection
@push("script")
<script>
class electricity {
constructor(selector) {
this.svg = document.querySelector(selector);
this.run();
}
render() {
let d = this.calculatePoints(0, 0, 500, 80);
this.svg.querySelectorAll('path')[0].setAttribute('d', d);
this.svg.querySelectorAll('path')[1].setAttribute('d', d);
}
calculatePoints(x, y, width, height) {
let points = [[x, height / 2]];
let maxPoints = 10;
let chunkRange = width / maxPoints;
for (let i = 0; i < maxPoints; i++) {
let cx = chunkRange * i + Math.cos(i) * chunkRange;
let cy = Math.random() * height;
points.push([cx, cy]);
}
points.push([width, height / 2]);
let d = points.map(point => point.join(','));
return 'M' + d.join(',');
}
run() {
let fps = 25,
now,
delta,
then = Date.now(),
interval = 1000 / fps,
iteration = 0,
loop = () => {
requestAnimationFrame(loop);
now = Date.now();
delta = now - then;
if (delta > interval) {
then = now - delta % interval;
// update stuff
this.render(iteration++);
}
};
loop();
}}
new electricity('svg');
</script>
@endpush
Before you begin integrating the Kueue Pay Developer API, make sure you have: